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Department for Environment Food and Rural Affairs

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Project Highlights

Project Type

Internal Platform

Device Type

Desktop

Role

Lead UX/UI & Strategist

Project Type

Redesign & Revamp

Timescales

6 Months

Introduction

I spearheaded the user experience design for the Viniflora app, catering to both iOS and Android platforms, from its inception in June 2018. My responsibilities encompassed a wide range of tasks, including conducting user research, creating wireframes and prototypes, and collaborating with developers to ensure seamless implementation.

 

Until December 2020, I directed efforts to enhance the app's functionality, address user feedback, and optimize the overall user journey.

Kick-off

I spearheaded the user experience design for the Viniflora app, catering to both iOS and Android platforms, from its inception in June 2018. My responsibilities encompassed a wide range of tasks, including conducting user research, creating wireframes and prototypes, and collaborating with developers to ensure seamless implementation.

 

Until December 2020, I directed efforts to enhance the app's functionality, address user feedback, and optimize the overall user journey.

1. Understand (Discovery)

Clarify the problem before jumping into solutions.

  • The Challenge
  • Stakeholder interviews
  • Business goals & constraints
  • User needs / pain points
  • Competitor review

 

👉 Output: Problem statement + clear objectives

2. Define

  • Turn insights into a focused direction.
    • Personas / user types
    • Key journeys / tasks
    • Prioritised problems to solve

 

  • 👉 Output: Defined scope + UX strategy
  1. Ideate

Explore solutions quickly and broadly.

  • Sketches / concepts
  • User flows
  • IA (Information Architecture)

 

👉 Output: Early solution directions

  1. Design
  • Bring ideas to life.
    • Wireframes → high-fidelity UI
    • Design system / components
    • Interaction design

 

  • 👉 Output: Polished screens & prototypes
  1. Test

Validate before building.

  • Usability testing
  • Feedback loops
  • Identify friction points

 

👉 Output: Insights + improvements

  1. Deliver

Work with developers to launch.

  • Handoff (Figma, specs, tokens)
  • Design QA
  • Collaboration with engineering

 

👉 Output: Built product

  1. Measure & Improve

UX doesn’t stop at launch.

  • Track KPIs (conversion, engagement, drop-offs)
  • Iterate based on data
  • Continuous optimisation

 

👉 Output: Ongoing improvements