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Hays Recruitment

Rebuilding the design system using atomic methodology, evolving legacy components into scalable, tokenised versions in Figma.

Project Highlights

Project Type

New Design System

Platform

Figma

My Role

Lead UX/UI & Strategist

Timescales

9 Months

Introduction

I spearheaded the user experience design for the Viniflora app, catering to both iOS and Android platforms, from its inception in June 2018. My responsibilities encompassed a wide range of tasks, including conducting user research, creating wireframes and prototypes, and collaborating with developers to ensure seamless implementation.

 

Until December 2020, I directed efforts to enhance the app's functionality, address user feedback, and optimize the overall user journey.

Kick-off

I spearheaded the user experience design for the Viniflora app, catering to both iOS and Android platforms, from its inception in June 2018. My responsibilities encompassed a wide range of tasks, including conducting user research, creating wireframes and prototypes, and collaborating with developers to ensure seamless implementation.

 

Until December 2020, I directed efforts to enhance the app's functionality, address user feedback, and optimize the overall user journey.

1. Understand (Discovery)

Clarify the problem before jumping into solutions.

  • The Challenge
  • Stakeholder interviews
  • Business goals & constraints
  • User needs / pain points
  • Competitor review

 

👉 Output: Problem statement + clear objectives

2. Define

  • Turn insights into a focused direction.
    • Personas / user types
    • Key journeys / tasks
    • Prioritised problems to solve

 

  • 👉 Output: Defined scope + UX strategy
  1. Ideate

Explore solutions quickly and broadly.

  • Sketches / concepts
  • User flows
  • IA (Information Architecture)

 

👉 Output: Early solution directions

  1. Design
  • Bring ideas to life.
    • Wireframes → high-fidelity UI
    • Design system / components
    • Interaction design

 

  • 👉 Output: Polished screens & prototypes
  1. Test

Validate before building.

  • Usability testing
  • Feedback loops
  • Identify friction points

 

👉 Output: Insights + improvements

  1. Deliver

Work with developers to launch.

  • Handoff (Figma, specs, tokens)
  • Design QA
  • Collaboration with engineering

 

👉 Output: Built product

  1. Measure & Improve

UX doesn’t stop at launch.

  • Track KPIs (conversion, engagement, drop-offs)
  • Iterate based on data
  • Continuous optimisation

 

👉 Output: Ongoing improvements